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Thought of the Day #324"All it takes is one mistake. One careless error. One slip-up. One single mistake at a critical moment, and everything goes to hell. You can live with minor errors occurring in small events, but the one big error made at an important moment........ah, that's the one that can ruin you."Thought of the Day #324 by terraluna5
I'm very artistic, caring, and spiritual. I especially enjoy science fiction and, believe it or not, I do believe Atlantis was real. But I do believe in a balance between the real and fantasy worlds. I don't believe we should be addicted to anything (except art) Besides loving Sailor Moon and Warhammer 40,000 (specifically the Space Marines), I enjoy Star Wars, House, Star Trek, Indiana Jones, and many other cool genres of film. I also enjoy all kinds of music that take my fancy. I don't listen to heavy metal or death metal or rap. I consider them too primal (no offense to my viewers) I practice yoga and Buddhist meditation and I read much about mythology, conspiracy theory, and Atlantis. I love the mysteries of Atlantis. Could it have been real?|
Current Residence: Terra, the holy realm of the Imperium
Favourite genre of music: New Age and trailer music
Favourite style of art: professional art
MP3 player of choice: iPod shuffle
Wallpaper of choice: Space Marines and Sailor Moon
Personal Quote: Do not worry about the past or future. Remain in the present, in the here and now, and you will live
Free Recoil of CartridgesRecoil Statistics (from 3lb, 8" and 7lb, 16" weapon):
9x19mm Parabellum - 2.69/1.51
.40 S&W - 3.85/2.15
7.62x25mm THP - 5.69/2.83
.45 ACP - 5.28/3.01
10x25mm - 7.25/4.13
5.45x39mm - 2.71
.223 M193 - 3.52
5.56x45mm M855 NATO - 3.73
5.56mm Mk. 262 - 4.50
6x45mm-.223 - 4.91
6x42mm - 6.04
6x45mm SAW - 6.44
6.8x43mm SPC - 7.71
7.62x39mm - 7.80
6.5x38mm Grendel - 8.11
6.8x42mm Jackal - 8.58
6x48mm Optimum - 8.68
.308 Shillelagh - 10.91
7x43mm (.280) British - 10.94
7.62x51mm NATO - 16.11
Zombie Survivor's Guide 2Chapter 3: Weaponry
This chapter will be split into several parts, as to not overrun the space usually alotted.
Part I: Melee weapons.
Unless one is greatly skilled in melee combat, this section should be skipper by anyone facing Type B or Type C zombies. On fact, Type C should only be engaged this way in an absolute last-choice situation.
Melee Weapons are great tools against the zombie horde, for multiple reasons. They usually require no ammo (fuel), are usually quite durable, and easy to access. Therefore, it makes ense to carry one with you as you traverse the wasteland. There are several variations, and all have rpso and cons. Let us begin...
Blade weapons are tricky to use against Zombies, if only because the average zombie will only die from either removing the head, severing the spinal cord, or destroying the brain. Therefore, one msut wield a blade weapon with accuracy in order to truly kill a target. While they are useful in weakening and incapacitating zombies
Teaching Karate part 2How to Improve Your Speed and Reaction Time
Speed is clearly one of the most important attributes of a great karate master. Without speed, brief openings are missed. Most power comes not from strength, but from speed. Your speed determines your rate of fire. Hypothetically, if you can parry your enemy's attacks faster than he can execute them, you will never be injured. No matter how crushing your punches and kicks are, you will never be able to damage your opponent if you are incapable of bypassing his defenses.
Your speed will break down into two parts: intramuscular speed and reaction time. By training your muscles to develop more fast twitch fibers than slow twitch fibers, you will be able to launch lighting fast strikes that bypass your enemy's defenses and topple him down to the ground.
Having lightning fast muscle contraction is only half of what it takes to increase your speed. Even if your muscles are faster than a speeding bullet, your brain still has to control these muscles